4/24/2023 0 Comments Resogun high score board![]() ![]() The final baddie in particular only seems to take damage when it feels like it, and you'll be left wondering if the second boss really is supposed be that tough. That's all well and good, until the overly difficult boss fights put the kibosh on your almost-flawless run. All that's left to do is chase high scores, the best method being a full playthrough in one sitting. The three ship types are marginally different, with no unlocks or variants, and there are a scant five levels to shoot through. It just doesn't get old, and feels just as absurdly high-tech as those card waterfalls did back in 1990.ĭepending on your skill level-and the difficulty level of your choice-you can see everything Resogun has to offer within a couple of hours. And remember when you were just a youngster, gazing in awe at the cascading cards at the end of a Windows Solitaire match? Every Resogun stage ends with Armageddon, as the entire level explodes into seemingly millions of cubes. Destroyed ships burst into bits and pieces, which pile up on the ground-a visual effect that impresses but never distracts. The particle count at any given moment will make your jaw drop, and Resogun never dips below a butter-smooth 60 fps. The only highlight of co-op is when your buddy activates a bomb from the other side of the map-the blue plasma wave coming from somewhere other than your own vessel feels like an awesome act of God. Also, when you're dead, you simply spectate your partner until they die or beat the level. Weirdly, the voxels continue to move smoothly, even as your ship stutters around the screen. Because you're so used to Resogun running any 60 fps, any connection lag seems ten times as drastic. But once you're in-game, things start to fall apart-and we don't mean all the voxels. Setting up a match is simple enough: co-op is two players max, so all you need to do is join or create a lobby. Unfortunately, Resogun's online co-op is a bit of a bust, if only because it pales in comparison to the smooth action of single-player.
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